loading

Full Day Schedule

The 2024 Hackathon is a fun event to showcase your coding skills, develop an entrepreneurial mind, network with other tech enthusiasts, and potentially win prizes! We welcome individuals of different skill sets and backgrounds to build projects that solve an assigned problem within a time frame.

The goal is to develop a functional solution to the to-be-revealed problem by the end of the Hackathon. Throughout the experience, you can interact with successful professionals from the technology field, receive their feedback, gain unique opportunities to unleash your creativity, and meet new friends! Sign up for free now!

  • 2024 Hackathon Focus: SDG 4 Quality Education
  • 2024 Hackathon Focus: SDG 4 Quality Education

What to expect

The event will consist of these parts:
- Presentations
- Q&A sessions
- Guest speakers
- Award ceremony


Your team's aim is:
- Create a functional solution to an assigned global problem
- The specific problem will be announced on April 14, and your team will have 7 days (April 14-19) to create a project


*More details related to the rules and workshops will be posted closer to the start date.

Hackathon Timeline

March 1st

Sign ups open! Sign up forms will be sent out. Find a few friends and challenge the hackathon together, or sign up by yourself -- we'll find a team for you.

April 6th

Sign ups close, two weeks before Hackathon. Single participants will be grouped, and each team will be designated a peer mentor who will guide and support them.

April 7th

Participants will receive an email with additional information, including the theme for this year's hackathon, competition rules and teams.

April 14th-19th

Hackathon start! Participants have these dates to plan, create and submit their project together with their teams. Virtual workshops will be held after school, hosted by professionals from tech fields, entrepreneurs and educators, to help participants with their projects.

April 20th

This in person event will take place from 10 am to 4 pm , at WXKJ L/5 in New Tower, CIS. It includes a presentation, Q&A session, guest speaker panel, and finally the Award Ceremony.

Criteria

Beginner
Criteria Grading Scale
Criterion A: Problem Solving (40%)
  • Showcases clear understanding of the problem statement and requirements
  • Approaches the problem from multiple perspectives and identifies key challenges
  • Effectively addresses the problem with the prototype
  • Demonstrates effective collaboration and communication skills throughout the problem-solving process
0
Limited understanding of the problem statement and requirements. Fails to identify key challenges or approaches from multiple perspectives. Does not effectively address the problem with the prototype.
1-2
Partial understanding of the problem statement and requirements. Identifies some key challenges but lacks a comprehensive approach from multiple perspectives. Partially addresses the problem with the prototype.
3-4
Demonstrates a clear understanding of the problem statement and requirements. Approaches the problem from multiple perspectives and identifies key challenges. Effectively addresses the problem with the prototype, but with some room for improvement.
5-6
Shows a thorough understanding of the problem statement and requirements. Approaches the problem from diverse perspectives and identifies key challenges comprehensively. Effectively addresses the problem with the prototype, demonstrating a well-rounded solution.
7-8
Exhibits an exceptional understanding of the problem statement and requirements. Approaches the problem from various perspectives, thoroughly analyzing and identifying key challenges. Effectively addresses the problem with an outstanding prototype, showcasing a comprehensive and innovative solution.
Criterion B: Creativity (40%)
  • Introduces innovative ideas and solutions to the problem
  • Demonstrates originality and out of the box thinking in implementation and design
  • Utilizes existing resources efficiently and effectively to achieve desired outcomes
  • Shows potential for adaptation or impact outside of the hackathon
0
Lacks innovative ideas and solutions to the problem. Does not demonstrate originality or out-of-the-box thinking in implementation and design. Fails to utilize existing resources efficiently and effectively.
1-2
Introduces some basic innovative ideas and solutions to the problem. Demonstrates limited originality and out-of-the-box thinking in implementation and design. Shows some effort in utilizing existing resources efficiently.
3-4
Presents innovative ideas and solutions to the problem. Demonstrates originality and out-of-the-box thinking in implementation and design. Utilizes existing resources efficiently and effectively to achieve desired outcomes.
5-6
Introduces highly innovative ideas and solutions to the problem. Demonstrates significant originality and out-of-the-box thinking in implementation and design. Utilizes existing resources efficiently and effectively to achieve desired outcomes in a creative manner.
7-8
Presents groundbreaking and highly innovative ideas and solutions to the problem. Demonstrates exceptional originality and out-of-the-box thinking in implementation and design. Utilizes existing resources innovatively and effectively, showcasing potential for significant impact beyond the hackathon.
Criterion C: Technical Skills (20%)
  • Prototype is well constructed and designed
  • Demonstrates skills in coding languages, frameworks, and tools relevant to the project
  • Effectively utilizes various tools and algorithms to increase efficiency and impact of solution
0
The design of the prototype is poorly constructed and not user-friendly. Lacks skills in coding languages, frameworks, and tools relevant to the project. Does not effectively utilize tools and algorithms to increase efficiency and impact of the solution.
1
The design of the prototype is somewhat constructed and partially user-friendly. Demonstrates limited skills in coding languages, frameworks, and tools relevant to the project. Utilizes some tools and algorithms, but with limited effectiveness in increasing efficiency and impact.
2
The design of the prototype is adequately constructed and reasonably user-friendly. Demonstrates basic skills in coding languages, frameworks, and tools relevant to the project. Utilizes various tools and algorithms to some extent, resulting in moderate efficiency and impact.
3
The design of the prototype is well constructed and user-friendly. Demonstrates proficient skills in coding languages, frameworks, and tools relevant to the project. Effectively utilizes various tools and algorithms to increase efficiency and impact of the solution.
4
The design of the prototype is excellently constructed and highly user-friendly. Demonstrates advanced skills in coding languages, frameworks, and tools relevant to the project. Utilizes a wide range of tools and algorithms expertly, resulting in exceptional efficiency and impact of the solution.
Intermediate
Criteria Grading Scale
Criterion A: Problem Solving (40%)
  • Showcases clear understanding of the problem statement and requirements
  • Approaches the problem from multiple perspectives and identifies key challenges
  • Effectively addresses the problem with the prototype
  • Demonstrates effective collaboration and communication skills throughout the problem-solving process
0
Limited understanding of the problem statement and requirements. Fails to identify key challenges or approaches from multiple perspectives. Does not effectively address the problem with the prototype.
1-2
Partial understanding of the problem statement and requirements. Identifies some key challenges but lacks a comprehensive approach from multiple perspectives. Partially addresses the problem with the prototype.
3-4
Demonstrates a clear understanding of the problem statement and requirements. Approaches the problem from multiple perspectives and identifies key challenges. Effectively addresses the problem with the prototype, but with some room for improvement.
5-6
Shows a thorough understanding of the problem statement and requirements. Approaches the problem from diverse perspectives and identifies key challenges comprehensively. Effectively addresses the problem with the prototype, demonstrating a well-rounded solution.
7-8
Exhibits an exceptional understanding of the problem statement and requirements. Approaches the problem from various perspectives, thoroughly analyzing and identifying key challenges. Effectively addresses the problem with an outstanding prototype, showcasing a comprehensive and innovative solution.
Criterion B: Creativity (30%)
  • Introduces innovative ideas and solutions to the problem
  • Demonstrates originality and out of the box thinking in implementation and design
  • Utilizes existing resources efficiently and effectively to achieve desired outcomes
  • Shows potential for adaptation or impact outside of the hackathon
0
Lacks innovative ideas and solutions to the problem. Does not demonstrate originality or out-of-the-box thinking in implementation and design. Fails to utilize existing resources efficiently and effectively.
1-2
Introduces some basic innovative ideas and solutions to the problem. Demonstrates limited originality and out-of-the-box thinking in implementation and design. Shows some effort in utilizing existing resources efficiently.
3-4
Presents innovative ideas and solutions to the problem. Demonstrates originality and out-of-the-box thinking in implementation and design. Utilizes existing resources efficiently and effectively to achieve desired outcomes.
5-6
Introduces highly innovative ideas and solutions to the problem. Demonstrates significant originality and out-of-the-box thinking in implementation and design. Utilizes existing resources efficiently and effectively to achieve desired outcomes in a creative manner.
7-8
Presents groundbreaking and highly innovative ideas and solutions to the problem. Demonstrates exceptional originality and out-of-the-box thinking in implementation and design. Utilizes existing resources innovatively and effectively, showcasing potential for significant impact beyond the hackathon.
Criterion C: Technical Skills (30%)
  • Prototype is well constructed and designed
  • Demonstrates skills in coding languages, frameworks, and tools relevant to the project
  • Effectively utilizes various tools and algorithms to increase efficiency and impact of solution
0
The design of the prototype is poorly constructed and not user-friendly. Lacks skills in coding languages, frameworks, and tools relevant to the project. Does not effectively utilize tools and algorithms to increase efficiency and impact of the solution.
1
The design of the prototype is somewhat constructed and partially user-friendly. Demonstrates limited skills in coding languages, frameworks, and tools relevant to the project. Utilizes some tools and algorithms, but with limited effectiveness in increasing efficiency and impact.
2
The design of the prototype is adequately constructed and reasonably user-friendly. Demonstrates basic skills in coding languages, frameworks, and tools relevant to the project. Utilizes various tools and algorithms to some extent, resulting in moderate efficiency and impact.
3
The design of the prototype is well constructed and user-friendly. Demonstrates proficient skills in coding languages, frameworks, and tools relevant to the project. Effectively utilizes various tools and algorithms to increase efficiency and impact of the solution.
4
The design of the prototype is excellently constructed and highly user-friendly. Demonstrates advanced skills in coding languages, frameworks, and tools relevant to the project. Utilizes a wide range of tools and algorithms expertly, resulting in exceptional efficiency and impact of the solution.

Our Sponsors and Partners